

There's a noticeable audio quality difference between the cutscenes and the in-game action, with the in-game voices just sounding much lower in fidelity. On the sound side, the game doesn't sound very good. There are some interesting visual tricks here and there, too, like the way the entire HUD gets redesigned and modernised when you switch from '78 to '06, or the way TK's walk animation changes from a ridiculous swaggering strut in '78 to a toned down, more normal-looking walk in the present day.
#Driver 3 gameplay driver#
The Xbox version of Driver looks really good if you're playing it in 480p, but in regular resolution and on the PS2, the game is blurrier, more pixelated, and a bit tougher to look at all around, though it has a pretty smooth frame rate and still looks pretty good overall.
#Driver 3 gameplay crack#
Considering you get into some pretty hot spots with lots of bullets flying your way, and most of your enemies are crack shots, fumbling with the targeting gets very annoying. You can target and fire forward out of vehicles, too, but this is only useful when you're chasing someone, which isn't all that often. Some missions require you to do things on foot, which forces you to deal with the game's lackluster targeting system, which is often skittish and more difficult to manage than it should be. You'll get into races, collect packages, and even steal a car, fit it with a bomb, and then drive it back to where you found it so the owner can get an explosive surprise - unless he played GTAIII, in which case he'll probably see this five-year-old mission design coming from a mile away. Most of them are, as you might expect from a game called "Driver", focused on operating a motor vehicle. Instead, you'll follow the story path by taking on a variety of missions. But considering the cars in the game are as disposable as you'd expect from a game like this, spending money on engine upgrades seems like a waste of time, so earning money usually isn't your goal. There are a few side-missions, like races and repoman jobs, that you can use to earn money, which in turn can be spent on car upgrades. The gameplay in Driver puts you in a big open city that's broken up into three areas by bridges. It's a potentially interesting premise that falls apart because none of the individual characters are very compelling or likeable in either era. TK gets out of the joint in 2006 with revenge on his mind, and the story picks up from there.

This fast-forwards the game to present day. But, as these things normally go, stuff doesn't pan out quite so well for TK, and he gets locked up for 28 years. This being the late '70s, "making it big" eventually turns out to mean "start a cocaine empire".

You're pretty good behind the wheel of a car, and you quickly catch on with a crew of criminals looking to make it big. You, as an 18-year-old named TK, have moved to New York City in search of excitement.
